Hoang Minh Thanh
Agentic 3D Platform Engineer
îhmthanh.github.io ahmthanh fhmthanh ȰHo Chi Minh City ahmthanh
I’m a 3D graphics engineer specializing in WebGL, Three.js, GLSL, and large‐scale 3D data pipelines.
Experienced in real‐time rendering, industrial 3D visualization, knowledge graphs, and LLM‐powered
systems. Built multiple product and research projects spanning graphics, AI, and cloud platforms.
hKeypoint
WebGL, Three.js, React/Next.js: Proven experience to build interactive 3D web applications
﴾OpenHuman a custom digital‐human render engine code,GLSL shaders﴿. Deep understanding of
the WebGL pipeline and shader programming.
3D data pipelines & asset optimisation: Strong practical knowledge of 3D formats glTF/GLB, 3D
Tiles﴿ and Draco/KTX2 web‐assets optimize workflows, topology optimisation.
3D graphics fundamentals & performance: Comprehensive theory applied to practice concepts
from Ray Tracing in One Weekend,pbrt‐v4,BRDF implementation, and webglfundamentals ﴾render‐
ing equation, spatial acceleration structures﴿.
Knowledge Graphs & graph representation learning: M.Sc. research on graph attention networks
and link prediction over knowledge graphs GCAT report,arXiv﴿. Modelling entities/relations as a
graph and traversing it to answer structured queries, the shape of connecting a 3D‐tile data graph
to an agent layer.
LLM Agent Tooling & Knowledge Graph:TileGraphAgent Code﴿: IFC 3D Tiles 1.1 pipeline with
Rust ﴾spatial index, glTF/GLB﴿, nodes to Neo4j knowledge graph. Built the bridging layer between
LLM agents, MCP servers ﴾Cloudflare Workers﴿, and the graph, exposing 3D‐tile data so agents reason
and act on it ﴾object picking, property inspection, RAG retrieval﴿.
ŴEducation
MSc University of Science VNUHCM, Computer Science
GPA: 3.44/4.0
Thesis: OpenHuman: conversational gesture synthesis based
on emotions and semantics ﴾diffusion + 3D skeleton motion﴿,
[Report],[Code]
Oct. 2021 Dec. 2024
BS University of Science VNUHCM, Computer Science
GPA: 3.3/4.0
Thesis: Link Prediction in Knowledge Graphs [Report],[Code]
Sept. 2018 Sept. 2020
AS University of Science VNUHCM, Information Technology 2012 2015
ƙPublications
DeepGesture: Gesture Generation [arXiv],[homepage] Jul. 2025
Towards a GENEA Leaderboard [arXiv] Oct. 2024
Graph Attention Network for LP in Knowledge Graph [homepage] [arXiv] Oct. 2020
IJSelect Projects
TileGraphAgent:Code Project
CesiumJS industrial 3D viewer for 3D Tiles 1.1, glTF/GLB: TileGraphViewer
Rust‐based IFC data transform pipeline: IFC data to tiles, spatial in‐
dex, Neo4j graph nodes. Object picking, property inspection.
MCP LLM using Cloudflare Worker: Knowledge Graph neo4j﴿. Build
RAG layer to integrating DeepSeek v4 API with MCP tools.
TileGraphViewer
DeepGesture Code﴿:
Transform Euler‐rotation motion to quaternion, Diffusion Transformer
﴾DiT﴿ to generate MFCC coefficients for 3D skeleton motion.
CSharp BVH file parser Skeleton, Bone Hierarchy in Unity
Custom BVH loader animation, visualize phase with Unity Windows
deepgesture.dev
OpenHuman Render Engine Code﴿: real‐time realistic face, applied albedo,
roughness, specular, clearcoat maps; tone mapping ﴾custom GLSL shaders﴿.
renderengine.dev
Pucca Runner Code﴿ ﴾Unity Game﴿: pathfinding game Dijkstra’s algorithm Pucca Runner
HairMimic: Maya XGen Hair Grooming, load hair meshes HairMimic
Three.js demos:GlowShader/Code,SpringSphere/Code,Vinfast Car/Code
ëExperience
MoMo, Software Engineer.
gRPC service in monorepo, monitor module in large payment system
Oct. 2025 Present
OpenHuman openhuman.ai﴿, Creator
A real‐time render engine ﴾Three.js/WebGL/glTF﴿ and 3D gesture‐generation
pipeline on Unity ﴾animation, retargeting via MotionBuilder﴿.
May 2024 May 2026
VNG Corp, Software Engineer. ZDN Team ﴾Zalo Content Delivery Network﴿
Implemented scheduled for stats execution, DDOS protection
Built an admin dashboard with visualization via amCharts and p5.js
Oct. 2021 May 2024
FPT Software, AWS Data Engineer
Build batch data pipelines on AWS, CI/CD with Terraform in Jenkins.
Oct. 2020 Nov. 2021
Rakumo Inc, Software Engineer
Developed a Django‐based web application with integrated DocuSign.
Jul. 2019 Apr. 2020
ĤTechnologies
Core 3D Web: WebGL, Three.js, 3D Tiles, glTF / GLB, GLSL Shaders, PBR materials
3D Tools & Optimization: Blender, Maya ﴾asset optimize topology﴿, Unity; GLB 3D‐asset
Programming: C++, CUDA, Python, JavaScript / TypeScript, SQL, Bash
Graph & AI: Knowledge Graphs, Graph Attention Networks; LLM fine‐tuning, SGLang, ONNX, TensorRT
AI‐Assisted Dev & Tooling: Claude Code, Cursor; Docker, Git, CI/CD
ÞCertifications
AWS:Solutions Architect,ML Specialty;FPT Solution Architect 2021
Coursera: Design Pattern,TensorFlow Developer Professional 2021
Critical Thinking 2014,Emotion Recognition 2019,Summer ML